Maybe it now leans more toward mid-rise, but I am much more satisfied with the result. It now looks much more comfy to me and now they look more like actual low-rise panties on the sim: lower in the front, but slightly higher in the back so the butt is fully covered. So long story short, I modified the texture to sit a little higher. I have nothing against low rise, I fully embraced the super low-cut jeans back in the 2000’s, but my buttcrack was still covered when I was standing upright! I could never wear any piece of clothing that sits half on the butt like that, it would be so uncomfortable to have half your butt exposed?! I cringe every time I see Sims in this getup. The Sims 3 meshes have a very high butt, as in it takes up a lot of height and instead of accommodating for that the developers at EA thought it would look great to make the underwear (and even jeans □)sit halfway on the butt. The matching panty suffered from buttcrack syndrome. Makes a huge difference I think! I used the complate feature in TSR Workshop to export the texture in color (it basically applies all the patterns and overlays you set up in TSRW to your diffuse texture and merges it into a new colored texture, similar to what TS4 meshes use). I also put some underwear on the model, which would be totally NSFW otherwise □ I used a mesh from the Master Suite stuff pack (Romantic Cleo bra and panty), and upscaled the textures. It’s just so that any WIP posts are not so meh but actually look half decent! I also got a basic light setup as you can see from the renders. The goal is to have a mesh that I can pose and use for presentation and reference purposes. Now I do not have to look at headless props anymore but I can have an actual sim in there.Įventually, I might even use Sim Ripper or something to be able to use my actual sims Blender, but I am just getting started! While it looks nice, for meshing it is counterproductive to have something in the way, so I switched it out for the pixie haircut. The rigged adult female model that is mostly used for TS3 posing has long hair that drapes over the shoulders. I upscaled all base textures to 2k (the face texture is 4k) to make them look smoother and more HD for working in Blender. I used Ai to generate iris and lip textures to use as a base and edited them further. Body skin is unedited for now, but I plan to do some editing there as well. I used Kurasoberina’s Starfruit skin as a base and modified the face. I concentrated mainly on skin and face textures. I used the rigged model as a base, so in theory, I should also be able to pose it (but I need to freshen up on my posing skills in Blender first). My goal is to have it look decent so I can use it for rendered previews, but also functional, so I can make sure my meshes fit the body and it can be used as a reference. But setting up textures and guides can be tedious, and so I am working on my personalized Blender TS3 model. For the longest time, I didn’t use a dedicated setup for my meshing adventures.
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